AI Insights · Timothy · July 2021
Top Maze Games in Lebanon Q2 2021: Performance Analysis
Explore the performance of the top 5 maze games in Lebanon during Q2 2021. Find insights on weekly downloads, revenue, and active users for each app.
In Q2 2021, the top 5 maze games in Lebanon saw varying performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during the quarter. All data is sourced from Sensor Tower, where more insights can be found.
Mouse Maze - Top Brain Puzzle from Wildlife Studios showed a steady weekly revenue, peaking at approximately $34 in the final week of June. Weekly downloads were inconsistent, starting with 3 in late March and peaking at 14 in mid-April, before tapering off to 0 by the end of the quarter.
Diggy's Adventure: Pipe Games by Pixel Federation Games experienced a notable increase in weekly revenue, reaching $44 in the week of June 21. Weekly downloads fluctuated significantly, starting at 306 at the end of March, dipping to single digits in May, and then rebounding to 124 by the end of June. The game maintained a relatively stable number of weekly active users, averaging around 1.5K throughout the quarter.
Roll the Ball® - slide puzzle from BitMango, Inc. maintained a consistent weekly revenue, peaking at $12 in the week of June 21. Weekly downloads started strong at 306 in late March and gradually declined to 157 by the end of June. The game’s weekly active users saw a decline from 901 in late March to 598 by the end of the quarter.
Unroll Me® from Turbo Chilli Pty Ltd showed steady weekly revenue, peaking at $12 in the week of June 21. Weekly downloads were sporadic, with notable activity in mid-April with 27 downloads, but dropping to 0 by the end of June. The game’s weekly active users also showed limited activity, peaking at 31 in mid-April.
Roller Splat! by Voodoo had modest weekly revenue, peaking at $6 in late April. Weekly downloads were minimal, with occasional downloads in April and no significant activity thereafter. The game maintained a small but steady number of weekly active users, averaging around 40 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.